I was toying around with Harry's Tools 2 and the new feature to host VideoReDo itself. It turned out that it doesn't work as expected. Well, it does work, but every now and then there's a glitch that i don't think is satisfactory like e. g. the logging window suddenly disappers behind the main window. Long story short: i'm revamping the main GUI.
However, the VideoReDo class that i'm using is polished & finished and there's no reason not to share the framework. So everyone who's interested and who wants to use some code of it or make their own framework, feel free to get it from here:
http://www.mytempdir.com/935150
The code is made for C# and .Net 2.0. You can download Visual Studio 2005 for C# free from MS.
I hope you show your work as well if you create something from it
The usage however is of course at your own risk. I take no responsibility for anything.
I included also a sample main project, but all you need is the VideoReDo.cs and the Logging.cs class. Don't worry about some of the dummy-code like e. g. the Logging.cs, it's only a necessary implementation so that the VideoReDo.cs works in another project, i. e. separated from my Tools.
Feel free to ask if you have questions.
Quick usage examples:
create a new VideoRedo instance to toy with:
simulate play button:
add scene marker:
start ad scan:
write project file:
... and so on, just check the methods in VideoReDo.cs ...
Cheers
Harry
However, the VideoReDo class that i'm using is polished & finished and there's no reason not to share the framework. So everyone who's interested and who wants to use some code of it or make their own framework, feel free to get it from here:
http://www.mytempdir.com/935150
The code is made for C# and .Net 2.0. You can download Visual Studio 2005 for C# free from MS.
I hope you show your work as well if you create something from it
The usage however is of course at your own risk. I take no responsibility for anything.
I included also a sample main project, but all you need is the VideoReDo.cs and the Logging.cs class. Don't worry about some of the dummy-code like e. g. the Logging.cs, it's only a necessary implementation so that the VideoReDo.cs works in another project, i. e. separated from my Tools.
Feel free to ask if you have questions.
Quick usage examples:
create a new VideoRedo instance to toy with:
Code:
VideoReDo vrd = new VideoReDo();
Code:
vrd.play();
Code:
vrd.addSceneMarkerAtCurrentPosition();
Code:
vrd.startAdScan();
Code:
writeProjectFile("c:\myproject.vprj");
Cheers
Harry
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